Tuesday 16 November 2010

Monday 25 October 2010

Month 1, week 3: RTS Gameplay.

The RTS gameplay consists, as mentioned earlier, of two playable races: dinosaurs and mammals. The former have an offensive, harrassing playstyle, while the latter turtle in their base until they can unleash their superweapon, the mammaltron.

On to some specifics, then.

Dinosaurs
The dinosaur base is a simple one. They have a few nests and basic 'structures', but no base defenses. They can quickly produce units to keep up their onslaught against the mammal base, however.

Dinosaurs mainly play with medium to large units. This can make it more difficult for them to catch the smaller, faster mammal units.

Below are some examples of concepts for dinosaur units.

Velociraptor: These smaller, fast dinosaurs are great at scouting for mammal camps on the map, to destroy them before the mammal player can reach them. They can also lay ambushes to get the jump on passing mammals.

Triceratops: This large dinosaur has better than average protection, and is best used against mammal defenses in their base.

Iguanodon: These large dinosaurs are used as cattle by the dinosaur player, providing food. This allows the dinosaur player to produce units faster.

Mammals
The mammal base is quite the opposite of the dinosaur base. There are few unit production buildings, as the mammals need to get their more advanced units by scouting the map and rescuing them, or finding remote lairs. Thus, they cannot create units very quickly, but they have the ability to construct sturdy defenses against attacks.

Mammal units range from small to medium in size. Particularly the small mammals are proficient at scouting the map, making it easier to find allied mammal units to rescue.

Some units, then.

Rodents: unspecified rodents are small and very fast, but are useless in combat. Great at exploring and quickly getting reinforcements that are spread across the map.
Apes: Good defenders, the apes can climb in trees or mammal structures, and throw projectiles at dinosaur attackers from range. May mount rhinos to gain some limited offensive capabilities.

Rhinos: The answer to medium dinosaur attackers. These tough mammals are good fighters, but are limited in numbers.

Mammaltron: The elite unit of the mammals. The mammal gameplay leads up to creating the Mammaltron by combining existing mammal units. This is the only large unit they can obtain, and is essential in ensuring a victory for the mammals. Its abilities and powers may vary, depending on the mammals it consists of.

---

This is the basic gameplay, in addition to the earlier post that was made. I'll end this post with a concept sketch for a Mammaltron.


Month 1, Week 3: Primal Heritage





WIP of a poster for Primal Heritage, the adventure game.